| Smuggler |
The Smuggler moves whatever the Dutchman needs to move, and keeps it hidden from anyone who shouldn't find it: cargo, weapons, people or information. They know the fringe trade routes, the customs patrols, and which officials can be bribed and which can't. They build hidden compartments, forge manifests and transponder codes, and set up the dead drops and black-market contacts that keep the ship supplied and paid.
They sit under Weapons & Combat Specializations because a smuggling run often ends in a fight. Smugglers are expected to handle themselves in a firefight, protect the cargo during a handoff, and know when a deal has gone wrong before anyone draws a weapon. The best Smuggler is the one nobody remembers searching. |
4 |
YES
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